StringContains is a hard coded function listed on that big list of Story functions I pulled from the files. My character's name was just an example; what I'm thinking is that the String to debug will come from elsewhere if the developer wants to figure it out.

Consider something like this:
Code
IF
GlobalEventSet(_string)
THEN
PrintText(_string)


When those events fire, I don't know what their name is, but ideally I would be able to output them.

This idea is purely for development; it's only meant to give information to the developer. I don't have a lot of time to actually test it out with the Engine though, which is why I'm posting this in an untested form right now.

I could add characters to find (like caps or non caps) simply by having a Database entry for it at the beginning and a corresponding Key:Content entry in the TranslatedStringKeys. I do need to work out a better output method though.