Glad to hear it Mipsy! Being in different time zones definitely makes communication a little tough sometimes haha.

Still working on the starting town. It's officially playable at this point, but none of the quests have been coded or anything. Trying to get attitude code from main to work, but when I build it, it doesn't recognize parameters in a lot of the databases.

For example: DB_DialogPlayers(_Instance,_Player,1), it says "Auto-define Osiris query "DB_DialogPlayers"(): failed: type of parameter 2 unknown."

Does this mean it doesn't understand what the second parameter, so _Player in this case, means? Or does it not understand two of the parameters? I would think the former, but I'm not sure why it doesn't realize _Player is the player character. Even if I add a line _Player.isPlayer(), it doesn't recognize. Maybe it defines this info in another story goal? There's so much code, I'm not sure what's required for a 100% functional mod and what's only pertinent to the main campaign quests.

Also, it turns out the problem with the triggers was that they had dashes in their names, and the code doesn't recognize dashes in names. Changed them to underscores and everything was fixed in five minutes LOL. I kind of thought it was something really dumb like that, but jeez I feel stupid.