I'm just copying the whole attitude story goal from main to my mod so I can get characters to respond to getting attacked and the like. But clearly I'm missing something else that allows this to work. So if it works in main, I'm not sure why it doesn't work in my mod. I assume it's because the attitude story goal depends on various other story goals, but I'm not sure which ones. I have the _Start goal and added the _Combat, _Proc, AAA_FirstGoal, Dialogs, and Global goals, and they're spitting out other database errors when I build the story.

It'd be wizard if Larian (or some really smart, dedicated modder) would put out a fully functioning but contentless mod that's independent of main and has all the systems like attitude, alignments, thievery/vandalism reactions and stuff like that in the mod. Then they could have little tutorials that would be like, "add this character to this database to make him react to stealing; set this NPC to the this alignment and he'll react in certain ways when you attack him," etc. That would massively expedite the production of big mods like Of Doves and Demons because we wouldn't have figure all these systems out on our own.