My favourite change/wish?

A TDE (the dark eye) ruleset and setting based implementation.
While I really love the gameplay of D:OS, I have to say I think the setting and storyline were the weakest points of the game.
All the wonderful actions one can live out... the classes... it all felt a little bit shallow. A lot of things there simply lacked a complected meaning.
So while they already stated (if I'm not mistaken) they "can do better without", I still think they could profit of it quite a lot. (also contentwise)


Think for yourself! Or others will do it...