Oh, sorry, Seelenernter, I didn't get your point properly.

I think many of the lv13-16 skills are underwhelming. There are good ones, but they're not exactly crucial, since by the time they get available, we can already be very resourceful.

Imo, the good lv13-16 skills are:
Arrow Spray: Requires to get to close range on normal-sized enemies, not as important for its AoE;
Mass Disease: Decent, but situational and often unnecessary;
Mass Slow: Good, but there are other sources of slow;
Restoration: Good to have, but Strong Regenerate is enough;
Nullify Resistances and Soulsap: They're so good it feels like cheating heheh;
Death Punch: Touch range crushing dmg for mages.

By lvl10, we already have access to what I believe are the crucial skills:
Oath, hastes, slows, knockdowns, charms, Blind, Flurry, teleports, good elemental spells, relevant summons, stances, healings, cures.

Last edited by Vaxsan; 07/01/15 06:33 PM.