Well, text, yes, and NPC voices as well. Knowing how to increase the timer NPC voices activate would be even better, as it makes towns and such just an overall headache to explore and such.
Text can indeed become overwhelming... appears just way too damn often.
Would have been so much better if Larian included options for voices to be Party-Only, Party/Story/Quest Related NPC's, and all those non-important be completely silent, while text would have a longer delay on all NPC's rather then seeing the chat spammed.
I had a feeling each NPC would have an individual timer for text and voice, which is a bummer in itself. Unless a module of sorts can be implemented with what I suggested, which I highly doubt can be done.
Suppose it would be up to Larian.
It's not game breaking, and I'm probably nitpicking, honestly. It's just somewhat annoying having NPC's text appear on loop constantly, and while voices were delayed a long time ago, they still come in a bit too soon. Especially NPC's that have conversations amongst others.
At least when entering a conversation all NPC's become silent.
Last edited by Freely; 08/01/15 04:12 PM.