Originally Posted by Seelenernter
As I already said, it's to each his own opinion.

Exactly. What I'm trying to do is understand your opinions, share experiences and discuss more about these topics.

What I was getting from your word choices is that you were meaning that before we can get these skills, the game didn't provide enough tools to make fights easy and enjoyable. But this doesn't seem to be exactly the case as you explained now.

I think the lvl requirement of skills are there to contribute to the game's progression, appeal and balance. The big problem is that the difficulty progression seems to be broken.
It's nice to have the expectation of being able to get new, better and more fun stuff as we lvl, instead of having access to everything since the beginning. It also helps to create a kind of learning curve and not overwhelm new players with a multitude of things to know (something that happens with blacksmithing and crafting).

If the difficulty progression gets fixed, would you still think the lvl requirement is an unnecessary limitation?