-Crafting, Loremaster or Trade Skills on Equipment

Out of Combat switching must be not a abuseable strategy!

Smithing 2 for Repair and grindstone are easy avaiable without 1 point in the Skills.
Loremaster for identify stuff for selling or maybe a Boss encounter with Loremaster 5.
Make a few potions with crafting equip.

Its a matter of Immersion, i dont like that crafting and smithing is abusable like an MMO in which everyone is a Masterweaponsmith as second profession without penality to his combat abilitys.

Solution 1 Hard:

No Crafting, Smithing, Trade, Loremaster on Equipment

Solution 2 Soft:

Set a Maximum Push Limit like (Pushmax = Skilllevel-1) because Level 1 is simply to cheap.

Solution 3 Expert:

Not possible maybe but i dont like the current concept. Darksouls concept with the healing potions was brilliant. On the way to the boss are oft minions. How good you are on this way so more healing potions you have in the bossfight because they are limited. Restock you potions on a Bonefire let the minions respawn. This encourage a very perfect gameplay for every low level enemy. How strong this feature is can see when in DarkSoul 2 you can buy endless small Healing Gems. It kills a lot of the concept for the whole game.

In the current Situation in Divinity you slay all Minions, stop 20m for the boss, maybe port back to sleep, heal, repair port back 3 days later and kill the Boss 100% prepared. Such a system in a Party RPG with a Base like a Bonefire or Caravan, Outpost and real Ressource Managment will be Mind Blowing.

Last edited by Caparino; 11/01/15 10:47 AM.