@Caparino: I agree that +skills on items makes your class choices a little meaningless. I may take them out in my mod, or at least make them legendary modifiers (while also adding a whole bunch of other legendary modifiers so you don't get like five legendaries with +loremaster anyway). Of course, that means you're more likely to get +stats on rings and the like, which might overpower characters a little, but at least people would then have to spend points on abilities like crafting so they'd have less points for combat skills. Finding +ability points on anything should be incredible, not annoying like it is now where you find 50 rings with +loremaster in Cyseal alone.
As for your "expert solution," D:OS isn't really designed with the idea that your characters are weakened by fighting multiple encounters in a row. They could make an encounter that's something like multiple waves of enemies where you only get a few seconds inbetween each battle to recover cooldowns and heal, and then you'd have to manage your skills and resources well.
I've also been thinking about the tone of the writing. I was originally a big advocate of serious writing, but after writing some of my own dialogs for my mod, I realize that making funny dialog is often easier than actually good serious writing. That said, I think it's a matter of balance. Larian's dialogs felt like 25-30% serious, 70-75% absurd. It was just a weird balance where I was constantly trying to find what was funny in the more serious events and dialogs,
like the scene someone mentioned where the immaculates are butchering all those animals and you find all those bodies behind the waterfall.
Maybe something like 60% serious, 40% funny would be a nice balance for one of their next RPGs.