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While perusing the forums I recall seeing various warnings about people's modules breaking when published or something. Could someone explain to me how to create a start screen and publish a module so it doesn't break?

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Start screen is easy: Get a view you like in the editor window, and insert a spectator camera. It's from one of the dropdowns at the top, under tools maybe? I'm not in my editor. It's one of those though. In the triggers menu, name the camera "Camera_Main". Boom - menu screen is done.

Publishing a module is easy if you're going to steam. The editor has built in functionality to do it and it won't "break" your module. It'll make your scripts and things uneditable, but all you need to do is fix it is delete the published module from the Documents/Larian/Mods folder. (This is where it publishes to and deleting it won't hurt your project files at all.)

One tip: Make SURE you include a module thumbnail image when you publish, and make it one that you like. Once you publish the first time you can't change it or modify it on steam.


Last edited by Burgee; 12/01/15 01:44 AM.
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Okay I'll try those steps when I finish my play test.

Also, how would I test my module before publishing it? Usually I just test in editor mode but if I'm adding a character creation screen I need to make sure that it doesn't unbalance my combat.

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You can load it in game even when it's not published. If for some reason you can't - you can publish it only to your own PC, just un-click the upload to steam box.

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When I try to play my module using Divinity I get an error saying "Loading failed: Level not found" Any idea what is causing this?

Solution: Open the Editor, select the Modding tab, select Module Settings, go down to Internal Data, choose a level from the dropdown menu for Startup Level and Menu Level.

Last edited by JecklynHyde; 13/01/15 09:33 PM.
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Okay, when I tried to play the module all my Global characters switched over to Global Other and hence vanished from the game. Any ideas?

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Oh lord, the global other invisible problem gets worse? I haven't tried playing my module recently so I haven't noticed if the global characters disappear, but I'm still having that issue with characters in the editor.

I have noticed something interesting. Characters that have been on the level for a long time (a few months now) have the global dissapearance issue, but all of the more recent characters don't have this problem. Other than how recently the characters were added, there's nothing different about the characters that dissapear and the ones that don't. So are the characters that are disappearing for you all very old characters? Or are some of them more recent and getting this problem too?

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Basically the entire list of Global characters got shuffled over to Global Other. D:>

Oh, also, the global doors and items disappeared as well.

Have you tested your module by loading it through Divinity yet? If you do, make sure to save a copy of your Editor and Mods files so you can replace them afterwards

Last edited by JecklynHyde; 13/01/15 10:22 PM.
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Originally Posted by JecklynHyde
Okay, when I tried to play the module all my Global characters switched over to Global Other and hence vanished from the game. Any ideas?


Knock on wood, this issue hasn't happened to me and I have no idea why it would happen at all...

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Just a thought, did you guys change your module names from your original name when you published? Publishing under any name other than your default will not include level data, scripts, etc.

When you open the module in the editor after publishing, it opens the published .PAK file instead of your project files, meaning none of the items, characters, scripts would be included but data regarding them would still exist.


Last edited by Burgee; 14/01/15 02:01 AM.
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I didn't change the actual module name but I changed one of the level names. Would that effect it?

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Is it the level you're having problems with?

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Yeah, though there's only technically one level

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Good news! Changing the level name is what caused the issue. Sorry, if I left anyone unable to sleep in fear of all their Global NPCs disappearing, but I've been pretty busy and only now had the time to test it.

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Glad that was your fix.


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