I'm excited to announce that The_Master_Rat has joined the team as scripter and critic. We are making good progress scripting the quests and dialogs for the starting town. But as all games require, we will need testers and readers to verify that the quests work right and make sense. We want to give players a lot of freedom, but that means that people may do things in different orders than we expect and have scripted for. So if you want to test, we'll probably have a fairly developed version within a couple weeks. Not polished by any means, but it will have a lot of the content.

This content so far is still mostly writing for now, but writing with lots of choices. Tough, detailed choices highly dependent on your character's development. Your talents, traits, attributes, and abilities all will represent you, not as mere statistics to min-max for combat, but as huge factors in how you will be able to roleplay your character. A lot like the Fallouts, Planescape: Torment, Baldur's Gate, Neverwinter Nights, and the like. Here's a screenshot to give you an idea. It minorly spoils one of the quests, but hey, how else am I going to demonstrate this? There's also other ways to solve it (with different results) not shown here. The bottom dialog option is to donate 50 gold the charity which supports farmers (given that town you're in is a farming town and the armor on the wall was supposedly wielded by the founder, Sejin). In another quest, you can use high intelligence, pack mule, pet pal, politician, barter, and more to get someone to do what you want. Or you could just kill them dead, it's up to you.

[Linked Image]

Yes, there's some combat, but only a few encounters right now. Perhaps, however, there could be more if we had more members on the team. Specifically, we'd love someone to make Uldar, the underground city, or some wild lands surrounding Aeril, the starting town. Mipsy only has so much time, and pretty soon we're going to hit the point where our content, specifically combat, is bottlenecked by the space in the town.

Another scripter or writer would be great too! Really, anyone who is interested in doing quality work and shares our vision of a true role playing experience: PM me or post here. Here's another little screenshot, except no dialog because there can only be so many spoilers.

[Linked Image]

One last announcement: This mod is basically going to be designed with one player in mind, though it will still be perfectly playable with two. However, given the huge amount of text and dialog, players will have to have a similar love and speed of reading and be able to agree about how to approach situations. It's unlikely we'll implement the RPS model for making player decisions, though maybe we will if enough people would like to play this co-op. Players will just have to talk their decisions out instead of leaving it up to chance.

Last edited by Baardvark; 15/01/15 01:25 AM.