I think we can all agree Glass Cannon is pretty unbalanced. Here's a simple solution: make the AP recovery and maximum bonus 50% instead of 100%. So if you had 8 AP and got Glass Cannon, you'd end up with 12 instead of 16 per turn. That's still a big advantage, but not enough AP to cast two powerful spells. You'd have to invest more points into speed and constitution if you really want to get up to even 15 or 16 AP per turn.

Does this sound like it'd balance Glass Cannon out? Perhaps the vitality reduction could be cut down a little bit, or perhaps it would be fine to stay as it is now. Perhaps Glass Cannon would STILL be overpowered and players should take a hit to their elemental resists.

If Larian doesn't address GC in the next patch, I'll probably add this rebalance to my artifacts mod. While you cannot modify talents directly because they are hardcoded, you can apply an effect to a character for taking a certain talent.

Thoughts? Would people like a mod or official change like this? I like GC a lot as a concept and would like to use it in my next playthrough, but I feel like it is too extreme right now to balance effectively. Even if a character had 1 health point from taking GC, having 20 (or more) AP from the 100% bonus lets you apply so much CC and damage that you're probably not even going to get attacked.

Edit: Another possibility would be to have a sort of reverse-stench effect where monsters are more likely to attack characters with Glass Cannon.

Last edited by Baardvark; 15/01/15 09:42 PM.