NEW SKILLS
Man-At-Arms - Taunt - "Come on if you think you're 'ard enough!"
Man-At-Arms: 2 // AP: 3 // Duration: 3 Turns. // Cooldown: 3 turns.
Taunt increases the attractiveness of the caster to opponents within a 10 meter radius by 33%, encouraging them to target the caster instead of other opponents. This one would require extra code to take control of the player characters if it were to be used by the enemy.
Aerothurge - Winged Shoes - "Move with the grace of the breeze."
Aerothurge: 3 // AP: 7 // Duration: 3 turns // Cooldown: 11 turns.
This increases the Dexterity of the target by 3 -FOR EVASION ROLLS ONLY- for three turns. It has no effect on weapon damage or Dexterity-based skill efficiency. It only assists a target to dodge. Could be useful in enemy hands as well.
Aerothurge - Breathstealer - "Take their breath away."
Aerothurge: 2 // AP: 9 // Duration: 2 turns // Cooldown: 9 turns.
This does a token amount of air damage and has a 35% chance to mute the target. I'm actually suggesting this first as something ENEMIES can get, not so much the player, because Mute is a status that almost nothing ever casts on the player.
Pyrokinetic - Fever - "Burn away the sickness."
Pyrokinetic: 2 // AP: 5 // Duration: Instant / 3 Turns // Cooldown: 3 turns.
Cures poison instantly, dealing 67% of the amount the poison deals per turn as fire damage to the target. It also sets Warm status and Immune to Poisoning for 3 turns.