Well I didn't play Divinity' campaign, so I don't know what's been done and what hasn't but for instance:

-One boss has an idol behind him, if you don't kill it, it levels up the boss every turn. (Basic).

-There's a "hive" type of fight that constantly spawns mobs if it's alive.

-There are other fights that have stages: Kill a giant zombie, in it's place spawns a giant skeleton with different skills, it it's place when it dies spawns a giant ghost with even more skills. etc.

Last edited by Burgee; 19/01/15 04:50 AM.