I am pretty sure that Larian would rather want to hear criticism than X amount of people praising them. In the end, you only ever improve by listening to (valid) criticism. And from the blog posts it's clear Larian wanted to do so much more with D:OS. I am sure in the future they are going to show us what they can do with an engine they know how to work with from the start.

Game development is always a bunch of compromises and hopefully a fun game at the end. So to me this KS was a success wink I have 75 hours into D:OS and that's some serious value for my meager pledge and however much I lament some problems with writing and mood setting in the end I had tons of fun beating D:OS and am still reserving my 2nd real play-through for that "difficulty" patch wink