Yeah, I want to play a certain track and change the music mid-game. I tried a few things:
1. Open the Atmosphere Panel, Open Resource Manager, select "Playlist_BlackCoveDescent", send it to the Atmosphere Panel by clicking the green button in the [Varia] tab under Sound and Music. Note you can actually double click the music tracks in the resource manager and there is a big Play and Stop button. I assumed that if my music was working I could preview the music there, however, when I click nothing happens.
2. Tried scripting the music to play after an event:
IF
CharacterCreationFinished(CHARACTER_NULL)
THEN
CharacterTeleportPartyToTrigger(TRIGGER_TheGameBegins, "");
ItemToCharacter(ITEM_GameManual1,CHARACTER_Player1);
ItemToCharacter(ITEM_GameManual2,CHARACTER_Player2);
MusicPlay("Playlist_LUC_Silverglen_new");
InitStory();
GoalCompleted;
Can you explain how to use the soundtriggers? Does it have to be global? Do I need to activate it with a script? How do you make the music change mid-game?
I placed a sound trigger in game then opened the sidebar, but it won't accept anything in the Music Resource area. I can open the resource manager and find music files but I can't transfer them over, or type it by hand.
Last edited by JecklynHyde; 24/01/15 12:28 AM.