Please, Larian, do not forget about Dragon Commander and abandon it to apathy.
Welp.
Anyway, I've once again decided that my number 5 on the list is less important than something else.
5)
Over-Support-Limit Force Composition SelectionTHE ISSUE:Sometimes you can deploy more forces into a country than you have support to put on the field. The rest are held as reinforcements. The problem is that the game decides which units appear on the field, generally getting "one of each".
THE PROBLEM: Getting a wide array of units selected at random means you have no control over what forces you'll immediately have access to in the field. You are forced to be a jack of all trades, which means you could be a master of none. This is yet another area where more strategic depth could be added to the game.
PROPOSAL: When you deploy more units into a territory than you can support, you are forced into a menu to select how many units of each type you deploy. The deployment would start out as the default that the computer picked out, and you can subtract some units to free up Support and add in others once they're freed up. The tooltips would have to display how much support each unit has.
This lets you choose exactly what force you take into the field to tailor it to your upgrades, the map's strengths, and your tactical goals. The ones you don't want to use are as always, held in reserve for later on.
Allowing you to pick the units you bring with you into battle increases the strategic depth of the battles, letting you have a plan ahead of time on how to face the battle, instead of relying on improvisation based on what a computer picked.