Hello and thanks for reading.
Challenge = fun. If there's one thing I've learned in many years of gaming, it's that (bugs and crippling issues aside) getting the balance right between frustratingly hard and mind-numbingly easy has the greatest influence on whether you're having a good time or not.
In Divinity:OS, After several restarts, I arrived at a party composition I was happy with and managed to progress to the Luculla Forest/Silverglen area beyond Cyseal. Sadly, the game is now just too easy.
In the early game, combat was tense. The threat of at least one character dying was real, and I sometimes had to resort to potions, scrolls and other resources beyond native skills for victory. My tactical decisions mattered.
In other words, it was great.
Now, a "hard" battle is when my characters take damage at all. I have ample potions and scrolls at the ready, but they're never needed. My two very competent casters (plus a ranger) can eliminate most foes from range...my melee character barely gets involved.
In other words, it's dull.
And, to be clear, I didn't really "theorycraft" or "min/max" my characters. I did put thought into their creation and effectiveness, but I didn't take game-breaking talents like Glass Cannon or Leech, etc.
But whatever I did to avoid being overpowered, it wasn't enough.
So, please help. While I'm not looking forward to it (Cyseal...again), I'm prepared to restart if it means keeping the challenge high. I do have a few stipulations that I'm hoping can be accommodated, however:
- I want to play with a full four-character party.
- While I don't mind avoiding overpowered talents, I don't want to have to take gimping ones.
- I'd like a party with access to the full range of schools (so, no all-melee-and-no-magic parties, etc.).
What I am perfectly happy with are hybrid character builds that spread my abilities out and need a fair number of points (fighter-wizard, cleric and so on).
Thanks for your time and input.
- Geezer