Originally Posted by SleepyBadger
Thank you for the suggestions!

As for Burgee's question, I'd like to add this to Geezer's list:

I had a general problem with "enemy intelligence" throughout the game, but maybe this is asking too much. I'm thinking of giving them either loremaster-type skills or a type of short-term memory that helps them with evaluating and deciding what their next action should be. Like they should stop casting fire spells at my character if they notice I have a high fire resistance and try something else instead. Maybe not an enemy wolf but the more intelligent villains.

As a related problem it's way too easy to develop immunities to virtually everything. Maybe the elemental resistance modifiers should be limitied in some form.



Just giving the enemies Loremaster isn't going to do anything, the programmers will actually have to write improved AI code.