Originally Posted by JecklynHyde
Is the DefaultDialog tab in the NPC's sidebar empty? It should say something there.

Are you making a custom module?


Alright i got it to work when i turned off the global setting, but with that said i need to be able to have dialogs with global characters and i've gotten a weird problem now in which i can't build code.

IF
DialogStartRequested(CHARACTER_Jack, _Player)
THEN
DialogStartTwoSpeakerDialog("Test",CHARACTER_Jack,_Player);

when i try to build that code in my Jack_test goal i get a super long list of error messages saying "object 'character DAF_Zombie weresheep' is not defined" etc etc. I've been unpacking files to get the _start goal to appear so i'm unsure what is going on.