Thanks that made the code buildable but still nothing happens when i run the game:
_Start goal:
CHARACTER_Jack.IsPlayer();

IF
GameSetEvent("GAMEEVENT_GameStarted")
THEN
InitStory();
GoalCompleted;

Test goal
IF
DialogStartRequested(CHARACTER_Boar, _Player)
THEN
DialogStartTwoSpeakerDialog("Test",CHARACTER_Boar, _Player);

I really think i need to try to get the most basic script to work just to see if there's something fundamentally wrong with my setup. The box trigger thing didn't work, for example.

Last edited by karlgoran; 28/01/15 07:09 PM.