IF
DialogStartRequested( _ , _ )
THEN
PartyAddExperience(7);
I like to use experience points when testing whether something exists/works or not, since it pops up above the character whenever it triggers.
That's a bit more convinient than adding gold, thanks for the tip.
Themasterrat: I've started up your "playground" mod and the scripts seem to be firing properly in that and there's no failed to parce script error, i can talk to the Citizen, when i use magic on her she says that i'm possessed by a wizard etc. Also as soon as i add any code of my own into the scripts that are included in the mod i get "failed to parce script" error.