There are two types of sound triggers. The POINTsoundTrigger and the SoundVolumeTrigger.

Neither have to be global or scripted.

Since you want the music to start after being teleported to a trigger the easiest thing to do would be to create a corresponding SoundVolumeTrigger at the same location as the trigger you are teleporting to.

1. Add a soundvolumeTrigger where your characters are being teleported to.
2. Open the sidebar and switch your trigger to a box or sphere since they are more predictable. You can mess with a poly later if you want.
3. make the size something big enough and match it to your characters desired position.
4. Still on the side bar of the sound volume trigger, select Music Resource and the 3 dot button. 5. Open the resource manager.
6. In the resource manager make sure to hit that stupid red PIN so the sidebar will function properly.
7. Now go back to the side bar of your soundvoltrigger and again click the resource manager button.
8. Find the playlist you want, click it and head back over to the side bar.
9. Again at the sidebar this time hit the green arrow and it should populate your selection.
10. reload the module, I find anything sound related needs a reload.
11. Try walking into or teleporting into the trigger.

^that's basically the same procedure as adding instances to the instance painter. It's finicky but will work.


You can also add ambient resources the same way. Background talking in a tavern for instance.

I tried monkeying around with the playmusic call but couldn't get it to work. Nor could I find a mention of it in the main game scripts. Will play around with it more later. Scripting it for certain occasions would be nice but I haven't found a way yet. Probably work spelunking in main some more.