I liked the change in theory, but it sounds like the execution isn't the best. What if they made the Tenebrium skill give a small (3-5%, though I'm leaning towards 4% per point) damage increase that stacked with the weapon skills so it was more than just a tax, but it wasn't a huge damage bonus either. Maybe if there were a talent that required level 5 Tenebrium and offered something cool like healing when you deal Tenebrium damage, there'd be some incentive to max Tenebrium out. Maybe +1 Tenebrium could be a possible modifier on legendary Tenebrium weapons to make it a bit easier to max it out? And higher Tenebrium points should slightly improve Tenebrium crafting as well.

It does seem rather late in the game when you first get Tenebrium to reward five points in Tenebrium in addition to five points in a weapon skill. You have what, 6 to 8 levels left before you beat the game after you first get access to Tenebrium (unless you rush to Sacred Stone or something)? The character would have to spend a lot of her points on Tenebrium for relatively little benefit right now. And requirements have to go up practically every item level or faster so that getting five points is worth it for more than just the last couple fights (which I believe have a lot of Tenebrium resistant enemies anyway).

Last edited by Baardvark; 01/02/15 09:31 PM.