Originally Posted by Hassat Hunter
If it's just a talent, we're going back to the original situation; all other weapons get abandoned for Tenebrium only. Why would you spend 15 points on, say, 2-handed weapon if you can do the same damage or more for absolute free!


What are you talking about? You're making no sense. I don't think you've actually taken a look at Tenebrium weapons since the patch.

Firstly, you are not getting the same damage or more for absolute free. Weapons no longer work the same way. Now weapons do mostly Piercing/Slashing/Crushing type damage, with Elemental or Tenebrium damage added on as 30% of the base damage. So instead of getting a bow that does, say:

Tenebrium: 67-116

What you get is actually:

Piercing: 67-116
Tenebrium: 20-35

That is not "the same damage for free". It's the same damage as you would get from an elemental-damage weapon which CAN, actually drop or be looted for free.


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So it makes absolute sense to have it a cost, paid in points. Also you seem to scoff a 33%(!!!) increase in damage as being useless. What?


No. I am scoffing at a 30% increase in damage as being crappy because it stays at 30% even if you boost your Tenebrium skill to Rank 4 or 5, which if it were spent on normal weapons, would be 40% or 50%. I am scoffing at those ranks in particular as being a waste of points.


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That's not even taking into account that regular damage has easy resistances all enemies have, and tenebrium is pretty much full damage on all enemies, and the damage easily scoffs over +50%.
So no, I don't think it "only" adding so little bonus damage is a bad thing...


Yeah at this point you have demonstrated that you haven't actually read my post or seen the changes for yourself.

I'm not sure how your math works to figure that needing to spend twice the ability points to get the same or lesser damage is actually a damage improvement.

Sure people COULD spend it, but since stuff with the same amount of damage drops for free, it doesn't seem all that worthwhile.


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So then it comes around 'it's not useful beyond 3 for boni'... which also raises the valid question that a LOT of skills this isn't the case. Most magic top out at 4, repair is best at 1 and I probably could list a lot more if it wasn't so long since I actually booted the game 0_o


"Other skills also suck past 3" is not an argument for having Tenebrium be crappy. It's an argument for making other skills not suck past 3.

You haven't booted the game up in ages? So why are you coming in here and literally talking out your butt about things you haven't actually seen?

I haven't seriously played D:OS in a few weeks myself, but at least I actually went and checked things out and tested them before I came in here to talk out my butt.


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But no, I can't be sad that overpowered Tenebrium got reduced to what it always had to be. We all knew this was coming anyway...


Oh, I'm not complaining that a change happened to Tenebrium, changing how it works was a good idea, because it was poorly implemented before. I am complaining because this change is ALSO in need of improvement. Is pointing that out okay with you?

If nothing else, there should be changes to crafting with Tenebrium bars, because Tenebrium is the ability you need to craft with them, and higher levels of Tenebrium have no effect on the quality of the produced item.

Changing how it works in existing saves, instead of it being a "new game only" change has caused some problems with people who were used to the old system and built their chars around Temebrium being the best place to put weapons points. Don't think that I'm complaining because it broke anything for me - far from it. I never put points into Tenebrium with my party and I finished the game well before the patch hit, so this does not affect any of my games.

I'm not merely complaining. I'm also giving a suggestion for an alternative way it could be done:

Since Tenebrium no longer adds damage, and is merely a prerequisite, and since higher-Tenebrium-rank-required weapons do not have a higher proportion of Tenebrium damage than Tenebrium-rank-1 weapons, then if Tenebrium Handling were to become a Talent granted for free from the quest/book, it would not actually change the game balance at all.

Last edited by Stabbey; 02/02/15 01:56 PM. Reason: alternative