Please for the love of all things good, add voice acting to your next RPG game. At least pay one voice actor to narrate all the text if you can't afford voice actors. The least you can do is start a kick starter for a voice actors for your next game. I repeat, start a kickstarter for your next RPG game called, "give us money for voice actors" and let us donate to it.
I don't want to play another one of your games and have to read a god damn book.
Well, can you at least read the game manual?...lol...;) I hope so, for your sake. Judging by your attitude expressed when having to read more than a sound byte or two, I'd imagine your library card (if you have one) doesn't get a lot of use...do you know *how* to read? (You posted so I'll assume you do and that you didn't dictate for someone else to post for you...:D)
Anyway, I think that would be a terrible mistake for any game...I like enough spoken words to flesh out the characters and add atmosphere to the game, but no more than that. It's because I read much faster than a narrator recites, so I don't have to sit through interminable, boring minutes and listen to someone slowly enunciate & read text I've already absorbed. If you aren't handicapped in some fashion--or maybe just need glasses to correct your vision--or maybe you need to use larger fonts for the game resolution you choose--then I'd suggest that you bone up on your reading skills because life can be a real drag without them. (The game strikes a great balance between voice & acting & reading, imo.)
There are a lot of audible clues in the game that come through subtle use of sound effects--that you cannot hear if some faceless voice is droning on in your ear, jabbering through text you've already read, etc. I also greatly enjoy the environment sounds (which I think are very well done.) I like listening to them and hearing them.
But for handicapped people who can't read but who can otherwise see the screen and correctly interpret what they see there, you've got a point. If there's some way an option that turns on the Windows narrator for game text could be added to the game, that might be something affordable and convenient for the developers. True, the incessant drone of the narrator voice might ruin the game in the eyes of people who can read, but if a person can't read it might make all of the difference, but I don't think overall it would sound much worse than a seasoned voice actor droning on in my ear...;) I wanted to add that I've heard voice acting in games that is so bad the Windows narrator sounds great by comparison...;)