Hi,

Divinity Original Sin is engaging and well done!
I especially I love the fights, made using many different spells and abilities, which can also add up to others spells/abilities getting multiple results. Even the "friendly fire" I love it.
I also love the fact (when you are fighting) that when you wait for the next move of the character, the environment remains alive and moving. The characters breathe, the environment is active. (as was in "Temple of Elemental Evil"). In this way you avoid the effect of a still image that I never appreciated in this type of games.
Another wonderful aspect is the multiplicity of objects that can be created with crafting. From a pillow to a book of magic! Fantastic! Well done!
I approve very much also the interaction between the two main characters and the idea of creating games in multipleyer linked to them. Very Well!
Other things I liked a lot:
- The setting of the abilities and characteristics of the heroes. And more generally their management.
- The possibility to "mode" the map by writing my own notes and references.
That said, here are my personal suggestions to improve the game.
I've heard several rumors that comparing Original Sin to Baldur's Gate.
Personally I think there are aspects of Baldur's Gate that if they were caught and placed in Original Sin, the game would gain much. Especially the atmosphere would be more engaging.
Here are the 5 aspects that I implement in Divinity Original Sin:
1. Day and Night.Enter the day and night, would give the player the dual benefit. On the one hand would feel more the passage of time, creating greater empathy. Across a night of silence and noise of crickets, alternating one day noisier and more people would give a nice variety of light and atmosphere in the game.
2. Change of weather.In the game there are areas where the weather is constant. Always rain, or always sun etc.
Variability of the weather in the same areas would give greater dynamism to the gameplay experience.
3. Music.The music of Baldur's Gate was wonderful. But it's beauty was due to the fact that the game does not abused of it. The music is fine. But it need not be constant.
Try to calibrate the music only in certain moments would make its listen a lot more pleasant.
4. Housing.I'm convinced that management of a housing in Original Sin increasing its depth without going to aggravate the programming.
Interesting would also be the possible opportunity to create a real botanical garden where you can grow the ingredients for the various recipes. Or hives for honey. ^^
5. Smart regeneration of mobs.In some areas of the game, if some types of mobs re-create themselves (of course in a "smart" way, respecting the plot and the development of quests) would make the game, not only potentially infinite, but most would give the feeling of a living world that regenerates in time.
Thanks for reading what I wrote.

-DB