ment them.
The first one is supposed to be called search or search hidden. If possible i'd like to make it so the player can click the skill, get an aoe template and then if the aprorpriate place on the ground is clicked on something is found. With this one i haven't been able to find any good function to use except CharacterUseSkillInTrigger, which would mean that it wouldn't be an aimed aoe "attack" but rather a skill that's based on where the player is positioned.
Second one would be something called lore, which would function differently from the one found in the game. In this case the player would be able to click the skill and then click on something in the envoirment and get deeper information about the object, information that can help in quest solving. Again this haven't proved possible as there is as far as i can tell no function like "CharacterSKillUseOnObject". Again i figured i could use characterusedskillintrigger, the only problem i have with this function is that i don't know what to put in the arguments for it to work. (also what kind of trigger to use or how to activate it in the code).
I'm also having trouble with this since i can't figure out how to make common items clickeable or not part of the enviorment.
Third skill would be called track. With this skill the player can click the skill, use it on a character in the game and see where they've been. The way this would work is that you would get a trail of something, like bread, that is teleported to different triggers in the enviorment. You can then follow the bread to where the character has been and perhaps find some hidden stuff there or draw some conclusions from it. I guess this one is pretty straightforward but maybe someone in the community has some better idea of how a skill like this could work.