Cool, didn't know about the scripts and how they worked. Still having problem with getting those basic CharacterUsedSkillInTrigger or CharacterAddSkill functions to work. I've got this to try and add the feather fall skill to the player when he enters the trigger:
IF
CharacterEnteredTrigger(CHARACTER_MalePlayer_000,TRIGGER_BoxTest)
THEN
CharacterAddSkill(CHARACTER_MalePlayer_000,"Teleportation_FeatherFall");
The trigger is firing if i replace character add skill with add experience or something, so i'm using the wrong arguments or something.