Originally Posted by Joram
I love all kind of puzzles ... and I love a diversity of puzzles ... .


I love food. My favorite kind of food is the edible kind!

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I liked the puzzles in Original Sin that were actually puzzles. Hunting for tiny switches works well in FPS games like Thief, and sometimes works in third-person games like Divinity 2, but hunting for tiny switches does not work all that well in an isometric game. They're also not really puzzles. I got stuck several times because there were tiny switches I needed to find.


I didn't exploit status effects for the end-boss, but I still found it somewhat unsatisfying. It spent most of its time attacking an important NPC, and not actually engaging my characters. That forced me to spend a lot of time babysitting the NPC. Once I could spare someone to attract the boss's attention, it did have a couple flashy attacks, but by that time, it was almost dead from repeated backstabs + stealth.


Felix, I felt there was more than enough dungeon with the enemy encampment in front of the Source Temple. Actually I didn't care to slog through that, and just used sneak to get past. I was pretty tired of the combat by then.