Well, obviously OP, you'd be better off with what so called AAA developers fork out by the numbers these days. Games where you're taken by the hand for every step of the way and some flashy combat as the cherry on top.

The absence of all of this makes DOS a great game in my books. Sure there are flaws, but to go to the most basic level, I didn't have a single CTD in 240 hours of gameplay. That's an entirely new experience for me.

And to complain about the chest behind the rope is a bit of ridiculous. It's there to show you the potentials. Use telekinesis on it to draw ut within reach. Use the frigging pyramids.

The only point I give you is that instant death is frustrating. That could have been handled better, but nothing ever is perfect.