I wouldn't be here if I hadn't already wasted literally HOURS trying to get this to work, so if anyone has the time to hold my nub hand I'd REALLY appreciate it.
Here's what I did, starting from a completely un-modded unchanged Divinity...
1) get Demonata's files
here2) open up TDE and make a new module with dependency Main, module Main selected
3) open Modding->Module Settings and fill in info; set startup level to Character Creation and menu level to Menuscreen_Cyseal; save; save all
4) now I have a %Game%\Data\Mods folder with my mod's folder inside it; in my mod's folder is a meta.lsx file
5) I add Demonata's files to my mod's folder such that the following contains the GR2 files:
%Game%\Data\Mods\My_Mod_blah_blah\Assets\Effects\Effects_Models\
6) I open up the game, activate the mod, then start a new game and spawn on the beach
When I sneak I still get the bush/rock/barrel.
Why?
If I do the following it works:
1) get Demonata's files
here2) I add Demonata's files to the Main folder such that the following contains the GR2 files:
%Game%\Data\Public\Main\Assets\Effects\Effects_Models\
What am I doing wrong? Again, I've been at this for literally 4-5 hours now trying different combinations, looking at other mods, fiddling with the .lsx file, etc.
Nothing I do short of directly adding the files to the game's data path works.
Is there something that is making Main override ANY attempt at modding the GR2 files under Assets\Effects through normal methods? The game sees the mod, lets me activate it, but has absolutely no effect whatsoever unless I stick the GR2 inside the Public\Main\Assets folder.
Bleh!
Again, any help anyone can provide would be immensely appreciated. It shouldn't be this hard to mod a damned simple graphics change should it?! Heh.
Take care.