Yeah I know that Str determines hit chance for most melee weapons and dex the same for missile weapons and daggers.
But Seriously the fighter needs to max his chosen weapon skill to get the % damage bonus so do rogues or archers with their preferred weapon....but I never put any weapon skills on a mage since
any squishy character should never be in melee for any reason unless it wasnt planned in which case it is a tactical fail.
I was concerned that I was leaving a further damage bonus on the table by not taking Tenebrium to max level.
Otherwise yeah, I know.