Originally Posted by SleepyBadger
There are a few interesting discussions going on concerning this topic, like Endarire suggesting pre-ordering merchandise.

I won't lie: this sounds like a very complex solution for a very simple problem.
Designing and hand-placing specific items or merchant inventories would probably work far better requiring a lot less effort from developers.


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I certainly do hope some ideas will be picked up for the team for the next title. In fact, even if they fancy random loot for it, writing some minimal logic behind random item creation would already solve some issues (e.g. any item having a STR prereq should grant +STR but not INT or DEX, two-handed swords should not grant one-handed or bow bonus etc.)


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I also hope they change some of the loot placing logic too. I think I'd be OK with the random loot system if I could be sure I'd find some great items in the important chests (like boss chests etc).

Yeah, even if Larian wants to stick absolutely to random itemization, these would be significant improvements.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN