Gregorovich: yes, earlier in this thread I brought up the same topic. In fact, with some of the examples you had there.
And I repeat: D:OS had by far the best combat system and elemental magic system I've ever seen in a game. However, in terms of generating loot it's seriously lacking usefulness and creativity. Which is why I think the idea of pre-ordering is exciting, even if (yes, Tuco) it would be a complete overhaul of the previous system.
As far as NWN2 is concerned, I disagree with you Gregorovich full-heartedly. That game had a loot system I could live with any time. It had truckload of hand-placed, quality loot you could count on. Yes, crafting great items was difficult. In fact, you could only create one set of "gear for life" for each of your characters. But that was more than enough for the end game. And it brought its own challenges...you had to calculate what you could possibly create with the given essences and gemstones and then decide which items were the most important to you. And the rest of your gear was still useful and good but not the very best, which is OK in my book. I enjoyed that system very much. So much better than D:OS in terms of loot.