Originally Posted by Gregorovitch
My take on loot is that no game has ever got it quite right but some have got a a lot closer than others. I think there are three laws about loot and the related subject of crafting (since crafting directly affects loot in a game):

1. Crafting is a zero sum game. Either you can craft better equipment than you can loot or buy or you can't. If you can, crafting is the only game in town and loot is all but irrelevant except for money to buy consumables, if you can't crafting is a waste of time and looting and shopping, especially specific items, is all that matters. Balance is impossible because if crafted vs. looting were equal you would always choose crafting since that way you can make exactly the items you want but you may not be able to buy/find them.


That may be true, but what about an alternative way to try and go for balance? How about this:

Some modifiers can only be found on looted/bought weapons... other modifiers are exclusive to crafted items. The player then has to decide which modifiers are more important for their particular playstyle.

...

Oh wait, that's kind-of already in place with the Legendary-specific modifiers. Hmmm... it could be tweaked, but finding the balance would be difficult.


Originally Posted by Joram
I've always wondered why a gamer want to know/find "[MyGame] best weapon" ...

Maybe I'm one of the exceptions who don't care for having the best weapon ... ???


It's always a safe assumption for one to make to assume that not everyone completely shares one's own opinions.