Originally Posted by TheMasterRat


Could you specify which scripts exactly? I haven't seen anything and I've been through the scripts a few times.


INIT section of AAA_Firstgoal.

It's on my list of things to monkey around with later. If you are able to get anything out of it let me know :P

Code
// Time(_Day,_Hour,_TotalHours)
// Current time (updated last time event NewHour was generated)
//		_TotalHours = (_Day - 1)*24 + _Hour
//		_TotalHours is suitable for calculating time differences
//SetTime(ENGINE_GAME,10);  TODO
Time(1,10,10);
// CurrentHalfHour and total HalfHours
HalfHour(20,20);

//TODO: for now we use these timers to simulate time passing. This should come from the game engine if we're going to support different time of day settings
GameHour(300000);
StartTimeOfDayTimerLoop();


There's more in the KB section.

May have nothing to do at all with the journal times but I'm sure it does something.

Last edited by SniperHF; 26/02/15 03:45 AM.