new entry "test"
type "SkillData"
data "SkillType" "Projectile"
data "Ability" "Offensive"
data "Element" "Fire"
data "ActionPoints" "4"
data "Cooldown" "3"
data "ChargeDuration" "0"
data "Damage" "3"
data "Damage Multiplier" "100"
data "Damage Range" "10"
data "DamageType" "Fire"
data "SkillProperties" "Warm,100,3;Ignite,100,2,50;Melt,100,4,100;CreateSurface,1,3,Fire,50"
data "TargetRadius" "15"
data "DeathType" "Incinerate"
data "ExplodeRadius" "0"
data "CanTargetCharacters" "Yes"
data "CanTargetItems" "Yes"
data "CanTargetTerrain" "Yes"
data "ForceTarget" "No"
data "TargetConditions" "NonSelf"
data "UseCharacterStats" "No"
data "UseWeaponDamage" "No"
data "ProjectileCount" "1"
data "ProjectileDelay" "0"
data "Template" "5b5e8e38-47fe-4d4c-9d1c-ffbcfe57b87c"
data "Icon" "Skill_Fire_FlareStart"
data "DisplayName" "Search_DisplayName"
data "DisplayNameRef" "Flare"
data "Description" "Search_Description"
data "DescriptionRef" "Cast magical heatest that does [1] damage."
data "StatsDescription" "Search_StatsDescription"
data "StatsDescriptionRef" "Range: [2]<br><br>Can burn targets that are already warmest. Can target terrain to create a fire surface, burn ooze, evaporate water, or melt ice."
data "StatsDescriptionParams" "Damage;TargetRadius"
data "FXScale" "100"
data "PrepareAnimationInit" "skill_flare_start"
data "PrepareAnimationLoop" "skill_flare_loop"
data "PrepareEffect" "FX_Skills_Fire_Flare_Prepare_Dummy_A:Bip001 R Hand"
data "CastAnimation" "skill_flare_cast"
data "CastTextEvent" "cast"
data "CastEffect" "FX_Skills_Fire_Flare_Cast_Dummy_A:Bip001 R Hand"
data "Magic Cost" "1"
data "Skillbook" "SKILLBOOK_Test"