Originally Posted by Baardvark
Another cool thing we'll be including is an awesome script that TheMasterRat developed which generates flags according to your attributes. So if you have 8 strength, it'll generate the flag "Strength8" as well all the preceding Strengths down to Strength5. This code works for attributes up to 20, and could easily expand by adding more numbers in the AttributeValues database. So in the dialog of a global character you could make the flag "Strength8" a condition for a certain keyword (such as a "Flex" keyword where you try to impress or intimidate someone with a show of strength).


Currently having a problem with this attribute script. It works but seems to generate attributes 1 level above where you should be. My character with 5 intelligence is getting the flag for 6.

Have you run into this?