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Yeah cheating to simulate conditions of the circumstance got it.

Well my strength actually is higher than when i was 17th lvl. I am on the game now and the 17th lvl claymore is 193-312 slashing and 58-93 tenebrium.

The 18th lvl claymore is 185-299 slashing and 55-89 tenebrium.

Otherwise they are identical in the non damage related stats.

Yes its minor but seems wrong, or that i am doing something wrong which i would think is more likely, but i want to eliminate luck as the deciding factor of which is better, the loot i find or the loot i make, and if iam going to the effort of researching it and making it i want it to be the best possible.

Thanks gentleman.

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At least for some weapons you can recycle them to make another; drag the two handed sword to a furnace, and you'll get a large iron bar back that you can use on an anvil again (of course you'd want to try that before adding a tormented soul, etc).

Strength doesn't effect the damage when a sword is created, or what is listed in the tooltip or inventory window (just the chance to hit).

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Okay save scummed, and recrafted and got a High-end level 18 Claymore max damage at 329 slash and 98 tenebrium, so....I guess do it more than once and see what happens.

I do not like svescumming, but this is probably unavoidable.

Thanks Raze. Thanks Stabbey.

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Leveled to 19th and same same, first 2handed sword I crafted came out with damage about the same or less than the 18th level blade, then I reloaded and re-crafted and lo and behold a higher damage version of the Claymore appeared.

Okay at least I know now.

thanks for all the help guys.

If anyone knows? IS the type of weapon random or fixed by level or does it pick what you are going to make another way?

what I mean is, there are 3 types of 2handed sword in the game ( Zweihander, Claymore and Flamberge) but you cannot pick which one you are making only that it is a 2handed sword and that the type changes, I dislike FLamberges and wish to only make Zweihanders or Claymores thats why I am asking.

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Originally Posted by Felixg91
what I mean is, there are 3 types of 2handed sword in the game ( Zweihander, Claymore and Flamberge) but you cannot pick which one you are making only that it is a 2handed sword and that the type changes, I dislike FLamberges and wish to only make Zweihanders or Claymores thats why I am asking.


...Does that seriously matter that much to you?

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A little, it is minor, but ....not expecting there tobe any other option.

Flamberges look decorative and prissy, i hate em. The real ones i have seen dont even look that wieldy. So not hugely important a matter of cosmetic taste ,so i willtake it as a no it is the way it is and happily live with it.

If the elemental weapon flare went up and down the entire weapons length or even better there was no elemental weapon flare at all that is actually a bigger axe to grind.

You dont have to dignify my shallow petty childish tastes with a response, lol.

I ask questions because the game keeps surprising me and i still like learning things i did not know.

Last edited by Felixg91; 12/03/15 02:38 PM.
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And to be fair, if it's anything that can be improved in the game, it's (the) crafting interface(s). Being prompted with menus when faced with certain crafting combinations would be wonderful.

Including being prompted at what you want to make when you place things on the anvil, such as wanting a flamberger, a claymore, or a zweihander.

It's not so much an enormous issue in itself, in this one example, but despite the fact that the crafting system is very involved and honestly fantastic in what you can do, it's dense and cumbersome, without overview.

It does leave a lot to be desired, and I wish that a lot of recipes were less... binary.

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I think these are the two lines (from ItemCombos.txt) that are causing what you're seeing, Felix:

use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HSword_05,0,0,Weapon_Large_Damage_Mod,0,0,1,1 requires Blacksmithing 5 autolevel 1

use category Anvil on object LOOT_OreBar_A_Iron_A_Large with transform code Transform2Boost2 parameters WPN_Crafted2HSword_05,0,0,Weapon_Small_Strength_ModSword,0,0,1,1 requires Blacksmithing 5 autolevel 1

Basically, if you have Blacksmithing 5 and toss a Large Iron Bar onto the Anvil, one of two things can happen:

1) it will make a Crafted Two Handed Sword #5 and add a Large Damage Boost to it

2) it will make a Crafted Two Handed Sword #5 and add a Small Strength Boost to it

Either way it uses the base damage (autoleveled to the crafter's level) and then applies the boost. If it gets the Large Damage it's going to do more damage than if its gets the Small Strength.

Make sense? I haven't tested this specifically but I've done tons of mods to the crafting file (ItemCombos.txt) and this is what it appears to be programmed to happen.

Also, checking the weapons.txt file (the one under Stats\Generated\Data) shows that the sword created with Blacksmithing 4 actually does 5% MORE damage than the one created with Blacksmithing 5 (DamageBoost -15 on #4 vs. DamageBoost -20 on #5 both with same base damage of 5).

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In addition to the above, if you happen to craft an item with a STR bonus, this will not stack with a Tormented Soul (same as DEX bonus from Crafting 5 to bow).

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Thanks mocrist, interesting that 4 is better than 5 seems wrong and that it should be the other way around.

Yes sleepybadger i did know that the tormented soul wont stack so thats definately not what i want.

That craft 4 issue if it is an issue should be fixed....if it is a mistake.

Gonna test that headed to the armory.

Everyone have a good weekend.

Last edited by Felixg91; 13/03/15 10:56 PM.
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Test is a failure.

It is very unpredictable, first last night i made a claymore on leveling to 21 st lvl, after sharpening and tenebrium and tormented soul it came out to be 236-381 slash and 71-114 tenebrium 7 percent to crit.

I just made another one mid level, it switched to a flamberge and has damage 204-329.

The first result is craft and blacksmith 5, the second is 4.

Sharpening wheel did not improve the damage on the first made sword but did on the second one.

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Felix, it's not that 4 is better than 5 and then case closed. It's a little more involved. I'm not entirely sure how the DamageBoost entry works other than that it "boosts" damage by the amount specified, especially when combined with autoleveled items. I.e., items for which there is NOT a specific entry in the data files but one which is generated from a base entry extrapolated to the crafter's level.

In other words, certain items seem "targeted" for appearing in certain parts of the game. Part1 - Part20 or something like that. The crafted weapons are the exception. They can be created in any part of the game given sufficient blacksmithing skill. Even at level 1. But if you make a WPN_Crafted2HSword_05 at level 1 it's not going to do NEAR as much damage as one you make at level 21. I hope that much is clear.

So it is very likely that the DamageBoost entry is simply the game's way of figuring out that, if we want a certain weapon that does a certain base damage to start appearing in the game (inventories of merchants, drops from mobs, contents of chests, etc.) at a certain time (i.e., when the player is around a certain level) we may need to adjust the extrapolated base damage of the weapon by an amount to get it around the right damage for that level of player. My limited experiments with DamageBoost seem to bear this out. Weapons I modified by taking out the entry entirely did increasingly crazy amounts of damage the higher the level I crafted them at. The "boost" (so quoted because it's really a reduction in most cases) seems to keep things in line. In fact the higher the base damage of the weapon the bigger the reduction seemed to be.

All that to say this: when you're able to craft a WPN_Crafted2HSword_04 (at blacksmithing 4), your level is probably going to be less than it is when you're finally able to craft a WPN_Crafted2HSword_05 at blacksmithing 5. So while the game actually reduces the damage of the #5 sword by 5% more than the #4 sword, the #5 damage should still be more by the time you're able to make it.

Now of course you could equip/unequip some gear that lets you make both at the same level. In those cases I would expect that the #4 swords are going to do more damage than the #5 swords unless you proc a #5 sword with the Large Damage Mod boost (seemingly a 50% chance). But if you don't get the Damage you're getting the Strength boost so what would you rather have, a sword that does 5% more damage or a sword that gives +1/+2 strength?

But on to your test. Pardon me if I'm assuming too much, but it sounds like your "test" consisted of making 2 swords? One with blacksmithing 5 and one with blacksmithing 4?

Since the blacksmithing 5 produces two types of swords randomly you really need to do more than craft 1 sword at blacksmithing 5 and compare the damage of the ones you get with +str and the ones that don't have +str but should have +dmg.

Also, you mention that the "Sharpening wheel did not improve the damage on the first ..." but before that you mention that it had 236-381 damage "... after sharpening ...." This is contradictory.

What I would do is get my bs to 4. Craft 3-4 2H swords. See if they vary. They should all be exactly the same damage and look. Write down their damage BEFORE and AFTER using the wheel.

Next get your bs to 5. Craft enough 2H swords to get some with +str and some without. Write down the damage of the ones with +str and the ones without (should be more). Compare their looks. The ones with +str should all do the same damage, and the ones without +str should all do the same damage. Sharpen and compare.

Theoretically the max damage of the bs 4 swords should be 5% more than the +str bs 5 swords.

Heh heh. If you're able to try all of the above and things still are confusing then by golly I'll make time to figure this out because I, like you, hate inconsistencies! (also like you I hate the "prissy" look of Flamberges - Real Men (tm) don't use such things! if I wanted curves I'd get me a woman! har har)

laugh

Good luck Felix!

Last edited by Morcrist; 14/03/15 01:31 AM.
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actually using the wheel did nothing after about 18th level, same damage it came off the anvil with, (sorry I was on my ipad not my PC when I replied on that), it only seems contradictory but in actuality it was just poorly communicated by me. Yes the wheel seemed to stop working at around 18th level, I think it still sharpened the sword of planets though at 20th level....which I did out of curiosity since I dont have a 1h and shield fighter.

I made like 5 2h-swords, at both craft/BS 5/5 and 4/4 then melted em all except one ( they were the same 2 variations) and even tried one craft 5 and blacksmith 4. Best results I got was craft/blacksmith both 5- EXCEPT when it gets the strength bonus ( which I concur seems to be about half the time), then as you noted it comes out less damage than the lower level sword with no stat boost.

Now at 6th level last night ( new game ) craft 2 and blacksmith 2 I can only make one type of sword no variation in appearance, damage, etc and no stat or other bonuses, durability is 70 compared to 60 on a store bought item and the damage is about 30 or so points higher than a store-bought equivalent after using the wheel.

Yes I understand why the damage reduction for 5th level seems higher but actaully isnt if you get the better result.

Thanks Morcrist very informative and helpful to know and I appreciate your expertise, I just wanted to be sure I was making the best weapon I could, since I have really terrible loot, like almost always its almost a bad joke how lousy my gear always is. Stat boosts are nice but damage is what I am after at least for my Knight. Man am I sick of loremaster and earth resistance 10% amulets.

Last edited by Felixg91; 15/03/15 03:50 PM.
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