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stranger
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OP
stranger
Joined: Mar 2015
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So I've been wandering around with an annoyingly large inventory of items that I believe I'll need later when I start looking more deeply into crafting. The inventory screen seems a bit clunky, even when using various filters, so I'm wondering if I can store items in a chest, perhaps in The End, where I can come back later and go through at my leisure. I'd try it, but I really don't want to lose anything, especially if it appears to work at first, then later in the game I find it's all disappeared.
Can anyone please confirm that storing items in chests is a viable, long-term option? Thanks!
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veteran
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veteran
Joined: Jan 2009
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You can store things in chests safely, they never respawn. Leave them as long as you like.
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Support
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Support
Joined: Mar 2003
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In addition to the chests in the Inner Chamber (the right click send to homestead option), you could also grab a few chests and move them to a handy location. You can leave stuff directly on the ground, as well, but probably shouldn't if there are many NPCs around (some AI can pick up items, such as potions or gold dropped during combat; not sure if any friendly NPCs will do that out of combat).
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stranger
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OP
stranger
Joined: Mar 2015
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Thank you both for your prompt and concise answers! This gives the ability to somewhat change the environment of the game to create your own 'home' of sorts, and also a functionality of storage handling for future crafting. Nice feature 
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Banned
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Banned
Joined: Mar 2015
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On the subject of inventory, purely as feedback, I must mention that the inventory in D:OS is pretty terrible. Not because of how it works, I actually love how it works, but because of how cluttered it get and how arbitrary some things are sorted. - Parchments and papers are sorted as Ingredients, but books and diaries are sorted as Miscellaneous.
- Buckets are sorted as Gear, despite that it's never really going to be used as Gear.
- Many of these sorting issues are where the intuitive have given way to consistency, which could be alright, but then...
- Magnifying Glasses are sorted as Gear too, despite not being gear at all. This makes perfect sense; you'll only use the Magnifying Glass to identify equipment. But then, what about the Repair Hammer?
- A lot of things are potentially multiple things. Mushroom are Ingredients, but they could also be consumables. Arrows are sorted the same as Scrolls, which makes sense from a functionality perspective, but I'd argue that they are actually Gear/Equipment.
- Because of the previous, when you are for example Crafting, you will always have to see everything at once anyway, making sorting useless, leading to having to move items, scroll, move item, scroll, move item, combine.
The inventory gets so full and so messy. It is way, way, way too hard to keep track of what you have and where it is. My suggestions? - Allow us to reassign what an item should be sorted as. Right-click for a dropdown menu, Sort->Choose Group. From then on, whenever that character picks up that item, it'll go to the chosen group(s).
- Add a "jumk"-group. Allow us to sort things into it. I don't need another shovel. I don't need the paintings. They're just getting sold anyway, but until I can sell it, it's just clutter, and it's so cluttery that I may even miss on selling it when I'm at a merchant, because I missed it.
- Create a Quest-Item group similar to the Key group. A grouping that, when an item is assigned to that grouping, it won't show up anywhere else than under that specific grouping.
- Allow us to also assign items to this group; there are several items that are not already tagged as quest items that I want to keep around as quest items because they relate to quests.
- If possible, I realize that it might be much harder to do than the other points, allow us to sort things under multiple groups. There are many items I'd like to sort both under Ingredients and Consumables. And at least one I'd like to sort as both Miscellaneous and Gear (Magnifying Glass).
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member
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member
Joined: Jul 2014
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On the subject of inventory, purely as feedback, I must mention that the inventory in D:OS is pretty terrible. Not because of how it works, I actually love how it works, but because of how cluttered it get and how arbitrary some things are sorted. Have you tried Fallout 3 or Skyrim? This inventory system is beautiful compared to what you find in those games! Your points are valid, though. I just had to pick on those two games that I have given up because of the inventory system. Too bad, since both games have a lot of potential if only... There are a couple of things you can do to ease the inventory system in this game. I always use bags as grouping containers. One for food, one or two for crafting items, one for books etc. If you keep the same character carry them and use the same spot in the inventory for the bags it is easy to remember which bag contains what. You can also create a "selling bag" and put items you want to sell in it. Then you can sell the entire bag and get paid for the bag and its contents. Since it is fairly easy to find (or buy) ingredients to create a new selling bag this can be repeated a lot of times.
Last edited by ivra; 15/03/15 06:25 PM.
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enthusiast
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enthusiast
Joined: Feb 2015
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Roger That!
This inventory system is a dream comparitively.
But I disagree Fallout 3 is broken in so many ways. If it was just inventory I could live with it, but its not Fallout to me in anyway, its a cheap poularized dumbed down knock-off. Sad actually.
I have some techniques for inventory management but they only work with a party built along certain lines.
It evolved into the method I use, at first it was a learning process, now it is second nature.
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veteran
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veteran
Joined: Apr 2005
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It would be great if I can give my sorting bags different colours (or rename them!) via crafting with painting or use the Golden Grail ... but that's only for gear and just one colour, gold.
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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apprentice
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apprentice
Joined: Mar 2015
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If you're planning to sell a large amount of trash weapons that your crafter Boosted (for small price up), or items that your pickpocketer stole, you can put them all in a crate (or any container), send the crate to your high barter character, and sell the crate as a whole (all items inside will be counted) and it will have the correct price. This saves a lot of time.
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apprentice
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apprentice
Joined: Mar 2015
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To the people who mentioned Skyrim's inventory problems: what you need to do is get the mods. To me, Skyrim isn't even playable anymore without at least 13 fundamental mods (one of which COMPLETELY overhauls the interface, inventory and sorting system), and it isn't fun with at least my top50 mods running.
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