Originally Posted by Raze

You can also delay a character's turn, but that moves them to the end of the turn order, after all other party members and opponents.


This is a very important tactic that is easily forgotten (and sometimes not even noticed; it had to be pointed out to me) and leads to high-initiative characters being able to often take two actions in a row (if they are first in the turn order or so).

It makes it much easier to set up combos as a single character, such as poison arrow/fire arrow, or knockdown/bully, and so on.