Originally Posted by Luckmann
Originally Posted by Raze

You can also delay a character's turn, but that moves them to the end of the turn order, after all other party members and opponents.


This is a very important tactic that is easily forgotten (and sometimes not even noticed; it had to be pointed out to me) and leads to high-initiative characters being able to often take two actions in a row (if they are first in the turn order or so).

It makes it much easier to set up combos as a single character, such as poison arrow/fire arrow, or knockdown/bully, and so on.


How does it let you make more actions? Does it give you AP by doing it? I'm confused! I've now started to try to search about this tactic but am only finding pre-beta and reddit discussions that aren't very helpful...

It sounds really interesting though. What's it all about?