From a modders perspective that'd be harder than you would think.
Every armor piece would need to be adapted to your mesh modifications or you'd either not see any change, or you'd have clipping. Also armors seem to overwrite or layer textures over the body mesh, no idea how specifically that works, but it's another factor to consider. So skimpy armor becomes specifically hard to actually do ;p (but same applies for MORE fluffed up armor)
And any other (higher detail) mesh replacement would require you to rig the entire thing all over again. And you better take note how Larian did the weighting on their meshes, because one slight mismatch and animations look wonky.
This is particularly relevant if a modder wants to, say, convert a skyrim body mesh to D:OS.....
Anyway, I hope someone with the skills needed will be able to use this for something. For mods this allows for entirely new art assets for literally anything.