Originally Posted by Burgee


BALANCING COMBAT: Holy crap what a pain. It's such a hassle to test combat. I can't really find any efficient way to tweak late game fights and be able to go back and test them immediately. How are you guys doing this?


My current plan is this is the absolute last thing I will be doing. Actually I have almost no combat at all right now despite having about 3 hours worth of quests you can do. I'm not sure if I'm going to start at level 1 or something higher. Where do your characters start?

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Also I need to figure out how to implement music, it's been a point I've been stuck on for a while.


How do you want it implemented? The only way I know how to do it currently is the soundvolumeTriggers. But it does work reliably once you find tracks that work. I run into it on occasion where some playlists seem like legacy items and no longer work. There's a Playlist_Undead and a Playlist_UndeadNew. The former doesn't work.

If you are looking to play specific songs during a special dialog or something along those lines that's unknown to me.

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WHAT I NEED:

One or two people to take a test run through the game and provide notes on combat difficulty, dialog errors, story plot holes, floating items and anything else. I guarantee I've missed bugs, though I've scripted as carefully as I've been able to.

Will be looking for testers in a month or so.


I'll gladly pitch in when the time comes.