The "NPC:s don't hold still"-issue is mostly easily solved by having another character talk to them. Which, thematically, makes perfect sense. You are setting up a mark, after all.
However, some NPC:s cannot be engaged in conversation, at least not past a certain point (the guards discussing the charmed Orc in Cyseal harbour, for example). That's a bitch.
Related issue: NPC:s do not always face you when you talk to them. They always should.
Last edited by Luckmann; 16/03/15 01:51 PM.