Nice list of ideas.

"Intelligence lowering skill cooldown was probably a mistake
One suggestion I have heard is to change it to 3 points of INT lowers cooldown, instead of two." True. I would say 5 is even better. Cooldown has a role. Its quite easy to get Int 20 then all Cooldowns disapear. My current mage has 26 or something, spamming chain lightnings all day long. Cooldowns are the only think who can create strong mage but not allow to kill them all. Wizards was made in AD&D as representation of Canons in desktop solder's game. Strong, explosive but low rate of fire. It is good idea keep it that way.

Add crafting -
Good method is - use an equipment - the anvil, a bench, furnace, ... and your craft reciepe book pops-up.
This book you could read anytime, but activated thru the craft tool enable create certain product line. Anvil --> armor product line, campfire ---> food product line, ... . All recipes are visible, but some are greyed out.
Two page book. Left page list of items, right page details of the item. On the right page you see ingredience used, Item and his numbers for your level. You choos craft from the book then material is substracted from yours or companyon inventory (if they are less than 10m away). Friendly interface is important.


Add food -
good idea, making food on the camp fire. Its adds immersion. But useles effect kills it. Food bufs should stay long, 10 turns maby even longer, 20? Its food, the long lasting effect. You aeat 3 times per day, right? It can take 6AP to eat an apple but the effect must stay long. Healing 50HP when you have 2,5k HP is nonsence but +1 to dex is handy. Food healing effect could scale up? Lets say a roasted pig heals 15% of your max life, an apple heals 1%. It doesnt matter how many points, just ratio.

The list of useless Talents:
Elemental Ranger - current is very dangerous for user. Escapist does nothing but this one hurt.
New version of the skill>>>> Elemental archer uses the element he is standing in to make additional damage/effect. Also elemental shield could be used to channel force. There is a skill section "Special" with Staff of Magus in it. The Elemental ranger is added there, so it become On/Off stance.

Elemental Afinity - quicker casting can be used also in the sheild of the particular element. e.g. with a water shield on --> Elemental afinity Hydro is on.

Add 130] Demon talent
- it should be the same for Ice King - just oposit

- extend the max resistance cap of chosen element plus25
- limit max resistance cap of oposing element minus25
- limited or extended resistance is about items (equipment). By the spell or potion it can be rised further.
- Ice king do not suffer from whether cold
- Demon do not suffer from whether heat
- setting lower significant cap for other elements is way to strong. it would prevent me to take such talent.

- more Talents, yes! Similar Talent can be created for Aero /Earth>>>
- it can be a "Walkinging Rock" vs "Storm Lord" for Aero vs Earth


About adding more skills and spels:
- at the moment every school has about 18 skills
- short bar has 10 slots
- my current spell caster has about 45 spells + heap of scrols >>> controling it is the pain --> A lot of unecesary clics to find out what I am looking for --> not stream line game
- I recomend to keep number of skill under 15 per school at the best
- rather remove of modify some useles like: Far Sight, Survivor Karma or Neutralize Poison.

I am realy missing tankish style skills:
Man at arms
Defensive stance
- add +14 defensive rate, +1 shield skill, minus14 offensive rate, - 1 to One handed&2handed skill
- togglable 1 AP
- Cooldown 8

I would merge Corosive Strike and Crippling strike.

Last edited by gGeo; 16/03/15 11:21 PM.