I've tentatively called this build the "Inquisitor". It's a variation on the Enchanter, I suppose, which focuses on movement and close-range spells.

Something which became quickly apparent is that there aren't all that many touch-range spells. There's Burning Touch, Freezing Touch, Shocking Touch, Petrifying Touch, Enfeebling Touch, Vampiric Touch, and Death Punch. And I suppose Diving Light, Trip, Charming Touch also count, although for this build they have stat penalties.

Of the Elemental ones, Burning Touch is available at level 1, Shocking Touch at level 4, and the others at level 7. Burning is the only one which does damage, the others inflict a hard CC. Those are good of course, but that produces the interesting effect that I run my mage up, succeed in landing a status... and then the only damage spells I have to use are long-range...

So that prompted me to think of a couple of close range touch spells which do minor damage, but can't inflict any status effects.


NEW SKILL IDEAS

Aerothurge - Static Shock - "Stupid carpet."
Aerothurge: 1 // AP: 3 // Duration: Instant // Cooldown: 5 turns.
Delivers a minor electric shock to a target in touch range (3m). Air damage, no status effects.


Geomancer - Dust Knuckles - "Taste allergies, numbnuts!"
Geomancer: 1 // AP: 3 // Duration: Instant // Cooldown: 5 turns.
Delivers minor earth damage to a target in touch range (3m). Earth damage, no status effects.


Hydrosophist - Icy Grip - "Don't touch me with those cold hands!"
Hydrosophist: 1 // AP: 3 // Duration: Instant // Cooldown: 5 turns.
Delivers minor water damage to a target in touch range (3m). Water damage, no status effects.

***

I'm currently up to level 6, running alongside a Fighter, Wolgraff and Bairdotr, making the Inquisitor as the only mage, which is interesting at times. I've tricked her out with a bunch of +Speed and +Movement stuff, and she can actually run farther than Rogue Wolgraff... which suggests I should probably give some of the +speed stuff to him instead.

The character is certainly odd, as her only real damage spell is Blitzbolt from a legendary ring, and everything else is just really support.

I'm trying to work on a few variations of the Inquisitor that could be a full-fledged preset class, Attributes, Talents, Abilities, but it is tricky.

So far this party combination is working pretty well, but I can't be sure if it actually has anything to do with the Inquisitor.

Last edited by Stabbey; 17/03/15 08:16 PM. Reason: sppells