I hate sneaking it fails at all the wrong times, Some players swear by it though.

Why does your Archer need to move to safety? Archer should be able to engage from a safe distance, is his sight range terrible? Doesnt your Tank run up front and get the enemy to engage him and doesnt he prevent enemies from running past him with opportunity attacks?

I use single file -line astern formation, Knight, mage, Rogue front to back in that order.

Tank on point, always needs to be closest anyway and is the faceman, barterer, looter-identifier, digger and packmule anyway, more likely to survive traps and causes the most damage when he hits, not having him in the fight is a loss of 50% of total offensive power of the party-swing first, swing fast, swing hard, swing often.
Mage in the middle since spells have shorter range than Bows, which puts our rogue in the back because he has longer range, and more AP.

AS soon as I see enemas I Hold down control and try to rush the closest of them for a first attack sometimes it works sometimes it does not, but it does tend to get you as close as possible.

Mage usually spends first turn buffing the fighter and rogue anyway instead of trying to attack so it lets the enemies use up AP to get into engagement range.

Hope that helps a bit.

Have fun storming the castle!

Last edited by Felixg91; 18/03/15 08:47 PM.