Cool. I'll add another one to the list.

If you add the Greevers_Little_Helpers goal file(or just the code) to your mod there's a handy statement in it called global event memory.

Code
//REGION Global Event Memory
IF
GlobalEventSet(_String)
THEN
DB_GlobalEvent(_String);

IF
GlobalEventCleared(_String)
THEN
NOT DB_GlobalEvent(_String);
//END_REGION


This generates a handy database of your flags; it outputs as DB_GlobalEvent("globaleventname")

I'm using this for implementing choices and consequences in certain areas.

Last edited by SniperHF; 20/03/15 05:38 AM.